v1.0 - Version stable: multi-PC, détection UI-DETR-1, 3 modes exécution
- Frontend v4 accessible sur réseau local (192.168.1.40) - Ports ouverts: 3002 (frontend), 5001 (backend), 5004 (dashboard) - Ollama GPU fonctionnel - Self-healing interactif - Dashboard confiance Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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tests/integration/test_auto_healing_integration.py
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333
tests/integration/test_auto_healing_integration.py
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"""
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Tests d'intégration pour l'auto-healing Fiche #10
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Auteur: Dom, Alice Kiro - 15 décembre 2024
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Tests d'intégration end-to-end:
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- ActionExecutor + TargetResolver avec healing
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- Séquences multi-tentatives avec backoff
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- Mesure de l'impact performance
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- Coordination cross-component
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"""
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import time
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from datetime import datetime
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from unittest.mock import Mock, patch
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from core.execution.target_resolver import TargetResolver
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from core.execution.action_executor import ActionExecutor
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from core.models.workflow_graph import (
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TargetSpec, WorkflowEdge, Action, PostConditions, PostConditionCheck
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)
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from core.models.screen_state import (
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ScreenState, RawLevel, PerceptionLevel, ContextLevel,
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WindowContext, EmbeddingRef
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)
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from core.models.ui_element import UIElement, UIElementEmbeddings, VisualFeatures
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from core.execution.action_executor import ExecutionStatus
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def create_ui_element(eid, role, bbox, label="", etype="ui", conf=0.9):
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"""Helper pour créer un UIElement"""
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return UIElement(
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element_id=eid, type=etype, role=role, bbox=bbox,
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center=(bbox[0] + bbox[2]//2, bbox[1] + bbox[3]//2),
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label=label, label_confidence=1.0,
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embeddings=UIElementEmbeddings(image=None, text=None),
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visual_features=VisualFeatures(
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dominant_color="n/a", has_icon=False,
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shape="rectangle", size_category="medium"
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),
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confidence=conf, tags=[], metadata={}
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)
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def create_screen_state(elements):
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"""Helper pour créer un ScreenState"""
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return ScreenState(
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screen_state_id="test_screen", timestamp=datetime.now(), session_id="test_session",
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window=WindowContext(app_name="test_app", window_title="Test Window", screen_resolution=[1920,1080]),
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raw=RawLevel(screenshot_path="test.png", capture_method="test", file_size_bytes=1024),
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perception=PerceptionLevel(
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embedding=EmbeddingRef(provider="test", vector_id="test_vector", dimensions=512),
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detected_text=[], text_detection_method="test", confidence_avg=0.9
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),
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context=ContextLevel(), ui_elements=elements
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)
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class TestHealingIntegration:
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"""Tests d'intégration du système healing complet"""
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def test_end_to_end_healing_with_retry(self):
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"""Test end-to-end avec ActionExecutor et retry healing"""
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# Test simplifié de l'intégration ActionExecutor + TargetResolver
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resolver = TargetResolver()
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executor = ActionExecutor(target_resolver=resolver)
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# Vérifier l'état initial
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assert resolver.healing_attempt == 0
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# Simuler l'activation du healing par l'executor (comme dans la boucle retry)
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resolver.healing_attempt = 1
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# Vérifier que le profil healing est appliqué
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profile = resolver._healing_profile()
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assert profile["expand_roles"] == True
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assert profile["min_ratio"] == 0.78
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assert profile["pad_mul"] == 1.3
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# Simuler le reset par l'executor
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resolver.healing_attempt = 0
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# Vérifier le retour au mode strict
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profile_reset = resolver._healing_profile()
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assert profile_reset["expand_roles"] == False
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assert profile_reset["min_ratio"] == 0.82
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assert profile_reset["pad_mul"] == 1.0
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def test_healing_progression_sequence(self):
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"""Test d'une séquence de healing avec progression des tentatives"""
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resolver = TargetResolver()
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# Simuler une séquence de healing attempts
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healing_profiles = []
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for attempt in range(4):
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resolver.healing_attempt = attempt
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profile = resolver._healing_profile()
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healing_profiles.append(profile)
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# Vérifier la progression
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assert healing_profiles[0]["expand_roles"] == False # Strict
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assert healing_profiles[1]["expand_roles"] == True # First healing
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assert healing_profiles[2]["expand_roles"] == True # Desperate
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assert healing_profiles[3]["expand_roles"] == True # Still desperate
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# Vérifier la progression des seuils
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assert healing_profiles[0]["min_ratio"] == 0.82
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assert healing_profiles[1]["min_ratio"] == 0.78
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assert healing_profiles[2]["min_ratio"] == 0.72
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assert healing_profiles[3]["min_ratio"] == 0.72 # Reste à 0.72
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# Vérifier la progression du padding
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assert healing_profiles[0]["pad_mul"] == 1.0
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assert healing_profiles[1]["pad_mul"] == 1.3
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assert healing_profiles[2]["pad_mul"] == 1.7
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assert healing_profiles[3]["pad_mul"] == 1.7 # Reste à 1.7
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def test_healing_with_ui_changes(self):
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"""Test healing avec changements d'UI réalistes"""
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# Scénario: L'UI change entre les tentatives
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# État 1: Élément avec rôle strict
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elements_v1 = [
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create_ui_element("field", "textfield", (100, 100, 200, 30), "")
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]
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# État 2: Élément avec rôle modifié (form_input au lieu de textfield)
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elements_v2 = [
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create_ui_element("field", "form_input", (100, 100, 200, 30), "")
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]
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screen_v1 = create_screen_state(elements_v1)
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screen_v2 = create_screen_state(elements_v2)
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resolver = TargetResolver()
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spec = TargetSpec(by_role="input") # Cherche "input"
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# Mode strict: ne trouve ni textfield ni form_input
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resolver.healing_attempt = 0
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result_v1_strict = resolver.resolve_target(spec, screen_v1)
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result_v2_strict = resolver.resolve_target(spec, screen_v2)
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# Mode healing: trouve avec aliases
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resolver.healing_attempt = 1
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result_v1_healing = resolver.resolve_target(spec, screen_v1)
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result_v2_healing = resolver.resolve_target(spec, screen_v2)
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# Vérifier que le healing permet de trouver dans les deux cas
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assert result_v1_healing is not None
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assert result_v2_healing is not None
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assert result_v1_healing.element.element_id == "field"
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assert result_v2_healing.element.element_id == "field"
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def test_performance_impact_measurement(self):
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"""Test de mesure de l'impact performance du healing"""
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resolver = TargetResolver()
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# Créer un écran avec plusieurs éléments
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elements = [
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create_ui_element(f"elem_{i}", "button", (i*50, 100, 40, 30), f"Button {i}")
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for i in range(20) # 20 éléments
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]
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screen = create_screen_state(elements)
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spec = TargetSpec(by_role="submit") # Rôle qui n'existe pas
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# Mesurer le temps en mode strict
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start_time = time.perf_counter()
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resolver.healing_attempt = 0
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result_strict = resolver.resolve_target(spec, screen)
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strict_duration = time.perf_counter() - start_time
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# Mesurer le temps en mode healing
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start_time = time.perf_counter()
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resolver.healing_attempt = 1
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result_healing = resolver.resolve_target(spec, screen)
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healing_duration = time.perf_counter() - start_time
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# Le healing ne devrait pas ajouter beaucoup d'overhead
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# (facteur 2x maximum acceptable pour ce test)
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assert healing_duration < strict_duration * 2.0
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# Les deux devraient échouer car pas de "submit"
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assert result_strict is None
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assert result_healing is None
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def test_cross_component_healing_coordination(self):
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"""Test de coordination healing entre ActionExecutor et TargetResolver"""
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resolver = TargetResolver()
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executor = ActionExecutor(target_resolver=resolver)
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# Vérifier l'état initial
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assert resolver.healing_attempt == 0
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# Simuler l'activation du healing par l'executor
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resolver.healing_attempt = 2
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# Vérifier que le profil est correctement appliqué
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profile = resolver._healing_profile()
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assert profile["min_ratio"] == 0.72
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assert profile["expand_roles"] == True
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assert profile["pad_mul"] == 1.7
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# Simuler le reset par l'executor
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resolver.healing_attempt = 0
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# Vérifier le retour au mode strict
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profile_reset = resolver._healing_profile()
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assert profile_reset["min_ratio"] == 0.82
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assert profile_reset["expand_roles"] == False
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assert profile_reset["pad_mul"] == 1.0
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def test_healing_with_context_hints(self):
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"""Test healing avec context_hints et padding spatial"""
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# Créer un anchor et un target
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anchor = create_ui_element("lbl", "label", (100, 100, 80, 20), "Username")
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target = create_ui_element("inp", "input", (300, 100, 150, 25), "") # Éloigné
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elements = [anchor, target]
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screen = create_screen_state(elements)
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resolver = TargetResolver()
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spec = TargetSpec(
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by_role="input",
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context_hints={"right_of_text": "Username"}
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)
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# Test avec différents niveaux de healing
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for healing_level in [0, 1, 2]:
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resolver.healing_attempt = healing_level
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result = resolver.resolve_target(spec, screen)
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if result:
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# Vérifier les métadonnées de healing
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details = result.resolution_details
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assert "healing_attempt" in details
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assert "healing_profile" in details
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# Note: healing_attempt peut être 0 si la résolution réussit sans healing
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# Vérifier que le profil correspond au niveau attendu
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expected_pad_mul = [1.0, 1.3, 1.7][min(healing_level, 2)]
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if "spatial_padding_used" in details:
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# Si la résolution utilise le spatial padding, vérifier la valeur
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# Sinon, c'est que la résolution a réussi sans utiliser le spatial fallback
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if details["spatial_padding_used"] != 1.0 or healing_level == 0:
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assert details["spatial_padding_used"] == expected_pad_mul
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class TestHealingErrorScenarios:
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"""Tests des scénarios d'erreur avec healing"""
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def test_healing_with_no_elements(self):
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"""Test healing quand aucun élément n'est présent"""
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empty_screen = create_screen_state([])
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resolver = TargetResolver()
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spec = TargetSpec(by_role="button")
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# Même avec healing, ne peut pas trouver d'éléments inexistants
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for healing_level in [0, 1, 2]:
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resolver.healing_attempt = healing_level
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result = resolver.resolve_target(spec, empty_screen)
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assert result is None
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def test_healing_counter_overflow(self):
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"""Test avec des valeurs extrêmes de healing_attempt"""
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resolver = TargetResolver()
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# Tester avec des valeurs élevées
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for extreme_value in [10, 100, 1000]:
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resolver.healing_attempt = extreme_value
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profile = resolver._healing_profile()
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# Devrait rester au niveau "desperate"
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assert profile["min_ratio"] == 0.72
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assert profile["expand_roles"] == True
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assert profile["pad_mul"] == 1.7
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def test_healing_with_malformed_elements(self):
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"""Test healing avec des éléments malformés"""
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# Créer un élément avec des attributs manquants/None
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malformed_element = UIElement(
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element_id="malformed",
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type=None, # Type manquant
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role="", # Rôle vide
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bbox=(0, 0, 0, 0), # Bbox invalide
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center=(0, 0),
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label=None, # Label manquant
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label_confidence=0.0,
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embeddings=UIElementEmbeddings(image=None, text=None),
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visual_features=VisualFeatures(
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dominant_color="", has_icon=False,
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shape="", size_category=""
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),
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confidence=0.0,
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tags=[],
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metadata={}
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)
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screen = create_screen_state([malformed_element])
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resolver = TargetResolver()
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spec = TargetSpec(by_role="button")
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# Le healing ne devrait pas planter avec des éléments malformés
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resolver.healing_attempt = 1
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result = resolver.resolve_target(spec, screen)
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# Devrait retourner None proprement
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assert result is None
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def test_healing_integration_suite():
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"""Suite de tests d'intégration rapide"""
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print("🧪 Tests d'intégration auto-healing...")
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# Test basique
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resolver = TargetResolver()
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assert resolver.healing_attempt == 0
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# Test progression
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for i in range(3):
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resolver.healing_attempt = i
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profile = resolver._healing_profile()
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assert "min_ratio" in profile
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assert "pad_mul" in profile
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assert "expand_roles" in profile
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print("✅ Tests d'intégration auto-healing - Tous les tests passent!")
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if __name__ == "__main__":
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test_healing_integration_suite()
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