feat(scoring): EdgeScorer utilise la vraie source_similarity (Lot B)

Avant : source_similarity=1.0 hardcodé dans _check_preconditions
-> la contrainte EdgeConstraints.min_source_similarity était
silencieusement désactivée. Un edge passait toujours.

Après : propagation ExecutionLoop -> workflow_pipeline -> EdgeScorer
  - select_best/rank/score_edge/_check_preconditions acceptent
    source_similarity: float (kwargs-only)
  - get_next_action() le propage
  - execution_loop passe la confidence issue de match_current_state

La contrainte min_source_similarity est opérationnelle pour la
première fois. Preuve concrète par test_min_source_similarity_fail
et test_low_similarity_blocks_edge (edge rejeté si sim < seuil).

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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2026-04-15 09:06:28 +02:00
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"""
Tests unitaires de l'EdgeScorer (C3).
Couvre :
- Filtre dur : pre_conditions échouent → edge rejeté
- Ranking : edge avec success_rate le plus élevé gagne
- Tiebreak sur success_rate
- Retour None si aucun edge valide
- Target match via ui_elements
- Mode legacy strategy="first"
"""
from __future__ import annotations
from datetime import datetime, timedelta
import pytest
from core.models.screen_state import (
ContextLevel,
EmbeddingRef,
PerceptionLevel,
RawLevel,
ScreenState,
WindowContext,
)
from core.models.ui_element import UIElement, UIElementEmbeddings, VisualFeatures
from core.models.base_models import BBox
from core.models.workflow_graph import (
Action,
EdgeConstraints,
EdgeStats,
PostConditions,
TargetSpec,
WorkflowEdge,
)
from core.pipeline.edge_scorer import EdgeScorer
# -----------------------------------------------------------------------------
# Helpers
# -----------------------------------------------------------------------------
def _make_edge(
edge_id: str,
by_text: str | None = None,
by_role: str | None = None,
success_rate: float | None = None,
execution_count: int = 0,
last_executed: datetime | None = None,
required_window_title: str | None = None,
required_app_name: str | None = None,
min_source_similarity: float = 0.80,
) -> WorkflowEdge:
stats = EdgeStats()
if success_rate is not None and execution_count > 0:
stats.execution_count = execution_count
stats.success_count = int(round(success_rate * execution_count))
stats.failure_count = execution_count - stats.success_count
stats.last_executed = last_executed
target = TargetSpec(by_text=by_text, by_role=by_role)
action = Action(type="mouse_click", target=target)
constraints = EdgeConstraints(
required_window_title=required_window_title or "",
required_app_name=required_app_name or "",
min_source_similarity=min_source_similarity,
)
return WorkflowEdge(
edge_id=edge_id,
from_node="n1",
to_node="n2",
action=action,
constraints=constraints,
post_conditions=PostConditions(),
stats=stats,
)
def _make_ui_element(
element_id: str, label: str, role: str = "button", type_: str = "button"
) -> UIElement:
return UIElement(
element_id=element_id,
type=type_,
role=role,
bbox=BBox(x=0, y=0, width=100, height=30),
center=(50, 15),
label=label,
label_confidence=0.9,
embeddings=UIElementEmbeddings(),
visual_features=VisualFeatures(
dominant_color="#000",
has_icon=False,
shape="rectangle",
size_category="medium",
),
confidence=0.9,
)
def _make_state(
window_title: str = "Firefox",
app_name: str = "firefox",
detected_text: list[str] | None = None,
ui_elements: list[UIElement] | None = None,
) -> ScreenState:
return ScreenState(
screen_state_id="s1",
timestamp=datetime.now(),
session_id="sess",
window=WindowContext(
app_name=app_name,
window_title=window_title,
screen_resolution=[1920, 1080],
),
raw=RawLevel(screenshot_path="", capture_method="t", file_size_bytes=0),
perception=PerceptionLevel(
embedding=EmbeddingRef(provider="t", vector_id="v", dimensions=512),
detected_text=detected_text or [],
text_detection_method="none",
confidence_avg=0.0,
),
context=ContextLevel(),
ui_elements=ui_elements or [],
)
# -----------------------------------------------------------------------------
# Tests
# -----------------------------------------------------------------------------
class TestEdgeScorerBasic:
def test_returns_none_on_empty(self):
assert EdgeScorer().select_best([]) is None
def test_single_edge_returned_when_no_constraints(self):
edge = _make_edge("e1")
state = _make_state()
assert EdgeScorer().select_best([edge], screen_state=state) == edge
def test_strategy_first_returns_first_edge(self):
e1 = _make_edge("e1", success_rate=0.1, execution_count=10)
e2 = _make_edge("e2", success_rate=0.9, execution_count=10)
state = _make_state()
result = EdgeScorer().select_best(
[e1, e2], screen_state=state, strategy="first"
)
assert result.edge_id == "e1"
class TestEdgeScorerFilter:
def test_rejects_edge_with_wrong_window(self):
"""Un edge exigeant un titre de fenêtre différent doit être rejeté."""
e1 = _make_edge("e1", required_window_title="Chrome")
state = _make_state(window_title="Firefox")
result = EdgeScorer().select_best([e1], screen_state=state)
assert result is None
def test_rejects_edge_with_wrong_app(self):
e1 = _make_edge("e1", required_app_name="chrome")
state = _make_state(app_name="firefox")
result = EdgeScorer().select_best([e1], screen_state=state)
assert result is None
def test_keeps_valid_edge_when_one_rejected(self):
"""Cas simple : 2 edges, un seul valide."""
e_bad = _make_edge("e_bad", required_window_title="NopeApp")
e_ok = _make_edge("e_ok", required_window_title="Firefox")
state = _make_state(window_title="Firefox Browser")
result = EdgeScorer().select_best([e_bad, e_ok], screen_state=state)
assert result is not None
assert result.edge_id == "e_ok"
class TestEdgeScorerRanking:
def test_higher_success_rate_wins(self):
"""Cas : 2 edges valides, celui avec meilleur success_rate gagne."""
e_low = _make_edge("e_low", success_rate=0.20, execution_count=20)
e_high = _make_edge("e_high", success_rate=0.95, execution_count=20)
state = _make_state()
result = EdgeScorer().select_best([e_low, e_high], screen_state=state)
assert result.edge_id == "e_high"
def test_rank_returns_sorted_by_score(self):
e1 = _make_edge("e1", success_rate=0.3, execution_count=10)
e2 = _make_edge("e2", success_rate=0.9, execution_count=10)
e3 = _make_edge("e3", success_rate=0.6, execution_count=10)
state = _make_state()
ranked = EdgeScorer().rank([e1, e2, e3], screen_state=state)
ids = [s.edge.edge_id for s in ranked]
assert ids == ["e2", "e3", "e1"]
def test_target_match_boost(self):
"""Un edge qui match un UI element gagne face à un sans match."""
e_match = _make_edge("e_match", by_text="Submit")
e_no_match = _make_edge("e_no_match", by_text="DoesNotExist")
ui = _make_ui_element("btn1", label="Submit")
state = _make_state(ui_elements=[ui])
ranked = EdgeScorer().rank([e_no_match, e_match], screen_state=state)
assert ranked[0].edge.edge_id == "e_match"
assert ranked[0].target_match > ranked[1].target_match
def test_recency_bonus_for_recent_execution(self):
recent = _make_edge(
"recent",
success_rate=0.5,
execution_count=10,
last_executed=datetime.now() - timedelta(hours=1),
)
old = _make_edge(
"old",
success_rate=0.5,
execution_count=10,
last_executed=datetime.now() - timedelta(days=30),
)
scorer = EdgeScorer()
state = _make_state()
ranked = scorer.rank([old, recent], screen_state=state)
# Même success_rate, récence tranche → recent gagne
assert ranked[0].edge.edge_id == "recent"
class TestEdgeScorerNoValidEdge:
def test_all_edges_rejected_returns_none(self):
e1 = _make_edge("e1", required_window_title="AppA")
e2 = _make_edge("e2", required_window_title="AppB")
state = _make_state(window_title="AppC")
assert EdgeScorer().select_best([e1, e2], screen_state=state) is None
def test_no_screen_state_does_not_filter(self):
"""Sans ScreenState, on ne peut pas évaluer les pre_conditions → laisser passer."""
e1 = _make_edge("e1", required_window_title="StrictApp")
result = EdgeScorer().select_best([e1], screen_state=None)
assert result is not None
class TestEdgeScorerSourceSimilarity:
"""Lot B — la contrainte `min_source_similarity` redevient effective."""
def test_min_source_similarity_pass(self):
"""Edge accepté lorsque source_similarity >= min_source_similarity."""
edge = _make_edge("e1", min_source_similarity=0.80)
state = _make_state()
result = EdgeScorer().select_best(
[edge], screen_state=state, source_similarity=0.90
)
assert result is not None
assert result.edge_id == "e1"
def test_min_source_similarity_fail(self):
"""Edge rejeté lorsque source_similarity < min_source_similarity.
Ce test démontre concrètement que le filtre n'est plus désactivé
silencieusement (avant Lot B il recevait toujours 1.0 hardcodé).
"""
edge = _make_edge("e1", min_source_similarity=0.80)
state = _make_state()
result = EdgeScorer().select_best(
[edge], screen_state=state, source_similarity=0.50
)
assert result is None
def test_min_source_similarity_default_is_pass_through(self):
"""Défaut source_similarity=1.0 → aucun edge n'est rejeté pour ce motif."""
edge = _make_edge("e1", min_source_similarity=0.99)
state = _make_state()
# Pas de source_similarity fournie → défaut 1.0 → edge accepté
result = EdgeScorer().select_best([edge], screen_state=state)
assert result is not None
def test_tiebreak_unchanged_with_similarity(self):
"""Avec similarité OK des deux côtés, le tiebreak sur success_rate
reste identique (pas de régression du comportement existant)."""
e_low = _make_edge(
"e_low",
success_rate=0.20,
execution_count=20,
min_source_similarity=0.70,
)
e_high = _make_edge(
"e_high",
success_rate=0.95,
execution_count=20,
min_source_similarity=0.70,
)
state = _make_state()
ranked = EdgeScorer().rank(
[e_low, e_high], screen_state=state, source_similarity=0.85
)
# Les deux passent le filtre, e_high gagne au success_rate
assert ranked[0].edge.edge_id == "e_high"
assert ranked[0].passed_preconditions is True
assert ranked[1].passed_preconditions is True
def test_similarity_filters_before_ranking(self):
"""Entre 2 edges, celui dont min_source_similarity est violée est rejeté
même s'il a un meilleur success_rate."""
e_strict_high = _make_edge(
"e_strict_high",
success_rate=0.95,
execution_count=20,
min_source_similarity=0.90,
)
e_loose_low = _make_edge(
"e_loose_low",
success_rate=0.30,
execution_count=20,
min_source_similarity=0.50,
)
state = _make_state()
# Source similarity 0.70 → e_strict_high rejeté, e_loose_low accepté
result = EdgeScorer().select_best(
[e_strict_high, e_loose_low],
screen_state=state,
source_similarity=0.70,
)
assert result is not None
assert result.edge_id == "e_loose_low"
def test_score_edge_exposes_precondition_reason(self):
"""Pour la télémétrie : la raison d'échec mentionne la similarité."""
edge = _make_edge("e1", min_source_similarity=0.80)
state = _make_state()
score = EdgeScorer().score_edge(
edge, screen_state=state, source_similarity=0.40
)
assert score.passed_preconditions is False
assert "imilarité" in score.precondition_reason or "imilarite" in score.precondition_reason