fix: replay routing — lookup machine_id dans replay_states + auto-inject machine_id
- /replay/next cherche dans replay_states par machine_id (pas seulement machine_replay_target) - execute-windows auto-détecte la machine Windows connectée - resolve_target utilise ThreadPool par défaut (pas le GPU executor saturé) Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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@@ -969,11 +969,26 @@ def execute_windows():
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if vwb_type in ('keyboard_shortcut', 'hotkey') and 'keys' in params:
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action['keys'] = params['keys']
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# Injecter le machine_id pour le ciblage multi-machine
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# Chercher la première machine Windows connectée si pas spécifié
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if 'machine_id' not in data or not data.get('machine_id'):
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try:
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machines_resp = req.get('http://localhost:5005/api/v1/traces/stream/machines', timeout=3)
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if machines_resp.ok:
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machines = machines_resp.json().get('machines', [])
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for m in machines:
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mid = m.get('machine_id', '')
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if mid and mid != 'default' and 'windows' in mid.lower():
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data['machine_id'] = mid
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break
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except Exception:
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pass
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try:
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resp = req.post(
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'http://localhost:5005/api/v1/traces/stream/replay/raw',
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json=data,
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timeout=30, # Augmenté car le template matching peut prendre du temps
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timeout=30,
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)
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return jsonify(resp.json()), resp.status_code
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except req.ConnectionError:
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